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   | using UnityEngine;
  public class Map : MonoBehaviour {     public static GameObject roadPrefab;     public static GameObject carPrefab;     public static GameObject obstaclePrefab;     public static GameObject wallPrefab;
      private void Awake() {         roadPrefab = Resources.Load<GameObject>("Prefabs/Road");         carPrefab = Resources.Load<GameObject>("Prefabs/Car");         obstaclePrefab = Resources.Load<GameObject>("Prefabs/Obstacle");         wallPrefab = Resources.Load<GameObject>("Prefabs/Wall");     }
      private void Start() {         LoadCar();         LoadRoad();         LoadObstacle();         LoadWall();     }
      private void LoadCar() {         GameObject car = Instantiate(carPrefab);         car.transform.position = new Vector3(-2.5f, 0, 0);     }
      private void LoadRoad() {         for (int i = 0; i < 5; i++) {             GameObject roadL = Instantiate(roadPrefab);             roadL.transform.position = new Vector3(5 + 10 * i, 0, 0);             GameObject roadR = Instantiate(roadPrefab);             roadR.transform.position = new Vector3(-5 - 10 * i, 0, 0);         }     }
      private void LoadObstacle() {         for (int i = 0; i < 5; i++) {             for (int j = 0; j < 2; j++) {                 GameObject obstacle1 = Instantiate(obstaclePrefab);                 obstacle1.transform.position = new Vector3(5 + 10 * i, 1, 50 + 100 * j);                 GameObject obstacle2 = Instantiate(obstaclePrefab);                 obstacle2.transform.position = new Vector3(-5 - 10 * i, 1, -50 - 100 * j);                 GameObject obstacle3 = Instantiate(obstaclePrefab);                 obstacle3.transform.position = new Vector3(-5 - 10 * i, 1, 50 + 100 * j);                 GameObject obstacle4 = Instantiate(obstaclePrefab);                 obstacle4.transform.position = new Vector3(5 + 10 * i, 1, -50 - 100 * j);             }         }     }
      private void LoadWall() {         GameObject wallL = Instantiate(wallPrefab);         wallL.transform.position = new Vector3(-49.5f, 1, 0);         wallL.transform.localScale = new Vector3(1, 2, 500);         GameObject wallR = Instantiate(wallPrefab);         wallR.transform.position = new Vector3(49.5f, 1, 0);         wallR.transform.localScale = new Vector3(1, 2, 500);         GameObject wallU = Instantiate(wallPrefab);         wallU.transform.position = new Vector3(0, 1, 250);         wallU.transform.localScale = new Vector3(100, 2, 1);         GameObject wallD = Instantiate(wallPrefab);         wallD.transform.position = new Vector3(0, 1, -250);         wallD.transform.localScale = new Vector3(100, 2, 1);     } }
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